Week 12—Testing


Earlier this week we had a testing period where everyones' games were tested, and feedback was given.

My feedback form is: Magical Dungeon Hunter Questionnaire (google.com)

I added some of the feedback I received based on if I thought it wasn't too much of a tangent.
Added 6 new enemies with one being ranged.
Fixed the cheese where you just stand outside the door and continue firing at the boss with him not doing anything in return. Door now closes when entering.
Some enemies' health bars were misplaced.
Inventory was displaying weird at times.
Spells in inventory didn't have descriptions.

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