Week 12—Testing
Magical Dungeon Hunter » Devlog
Earlier this week we had a testing period where everyones' games were tested, and feedback was given.
My feedback form is: Magical Dungeon Hunter Questionnaire (google.com)
I added some of the feedback I received based on if I thought it wasn't too much of a tangent.
Added 6 new enemies with one being ranged.
Fixed the cheese where you just stand outside the door and continue firing at the boss with him not doing anything in return. Door now closes when entering.
Some enemies' health bars were misplaced.
Inventory was displaying weird at times.
Spells in inventory didn't have descriptions.
Magical Dungeon Hunter
Status | Released |
Author | charliecooper03 |
Genre | Action, Adventure |
More posts
- Documentation + User GuideOct 16, 2022
- Week 12—Polish and UIOct 09, 2022
- Week 11—Presentation and GraphicsOct 02, 2022
- Week 10—Enemies and InteractionSep 25, 2022
- Week 9—Basic Level BlockingSep 19, 2022
- Week 8—Player MovementSep 08, 2022
- Game ConceptAug 25, 2022
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