Week 9—Basic Level Blocking
Didn't get as much done as I would have liked. Had other stuff due this week so this project had lower priority.
The white blocks are the base enemy in the game (Obviously without sprites at the moment).
They wander around and when the player enters their radius, they go for the player without worrying about themselves.
Every game "object" has an enemy defending it. The chests each have one enemy guarding the loot. The doors also have an enemy and can't be opened until the enemy linked to it is killed.
Experimented with adding spells so there is a basic teleport spell with limited range. Has a five second cooldown that will be shown to the player later on. Uses 10 mana. Mana recharges at 0.25mana/second.
https://i.gyazo.com/19ab6d955cf865835517fe7803c45e10.mp4
Removed the green background for the UI because I can.
The mana colour seems to clash with the background now so I'll probably change it.
Just going to have a larger map then a bunch of small rooms connected so I don't have to worry about data persistence.
Don't think anything else worth mentioning happened.
Files
Magical Dungeon Hunter
Status | Released |
Author | charliecooper03 |
Genre | Action, Adventure |
More posts
- Documentation + User GuideOct 16, 2022
- Week 12—TestingOct 10, 2022
- Week 12—Polish and UIOct 09, 2022
- Week 11—Presentation and GraphicsOct 02, 2022
- Week 10—Enemies and InteractionSep 25, 2022
- Week 8—Player MovementSep 08, 2022
- Game ConceptAug 25, 2022
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