Week 12—Polish and UI
Once again can't remember everything I did this week.
Littered enemies and loot around the entire map.
Can collect 26 spells and a bunch of helpful items.
Created some more enemies.
A skeleton (complete).
A goblin (complete).
The final boss (incomplete) (2 phases planned).
Homing dragon (explodes on impact) (complete).
Goblin king (ignores player until all the goblins under his command have died then jumps on you) (complete).
Blue mage (incomplete).
Purple mage (summons skeletons currently) (incomplete).
Red mage (incomplete).
Shadow knight (complete).
Archer (complete).
You can no longer cheese the boss fight. Doors open when going in a certain distance.
When entering the location that a boss is you get a red effect to show that you are going somewhere dangerous.
Game progress is saved when killing a (mini)boss. Enemies killed except for (mini)bosses isn't saved.
Probably a whole bunch of tweaks I've just completely forgotten about, but game is in a pretty good place for a six-week project in my opinion.
TODO:
Add sound. (FIRST)
Finish the (mini)bosses. (SECOND)
Polish the displays. (THIRD)
Done???
Files
Magical Dungeon Hunter
Status | Released |
Author | charliecooper03 |
Genre | Action, Adventure |
More posts
- Documentation + User GuideOct 16, 2022
- Week 12—TestingOct 10, 2022
- Week 11—Presentation and GraphicsOct 02, 2022
- Week 10—Enemies and InteractionSep 25, 2022
- Week 9—Basic Level BlockingSep 19, 2022
- Week 8—Player MovementSep 08, 2022
- Game ConceptAug 25, 2022
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